package rickyGame.game.property
{
	import flash.utils.Dictionary;
	
	import rickyGame.game.Player;

	/**
	 * 装备列表属性
	 */
	public class Equipment
	{
		public function Equipment()
		{
		}
		
		/**
		 * 主武器
		 */
		public function get weapon():String
		{
			return _weapon;
		}

		/**
		 * @private
		 */
		public function set weapon(value:String):void
		{
			_weapon = value;
		}

		/**
		 * 装备1
		 */
		public function get equipment1():String
		{
			return _equipment1;
		}

		/**
		 * @private
		 */
		public function set equipment1(value:String):void
		{
			_equipment1 = value;
		}

		/**
		 * 装备2
		 */
		public function get equipment2():String
		{
			return _equipment2;
		}

		/**
		 * @private
		 */
		public function set equipment2(value:String):void
		{
			_equipment2 = value;
		}

		/**
		 * 装备3
		 */
		public function get equipment3():String
		{
			return _equipment3;
		}

		/**
		 * @private
		 */
		public function set equipment3(value:String):void
		{
			_equipment3 = value;
		}

		/**
		 * 装备4
		 */
		public function get equipment4():String
		{
			return _equipment4;
		}

		/**
		 * @private
		 */
		public function set equipment4(value:String):void
		{
			_equipment4 = value;
		}

		/**
		 * 装备5
		 */
		public function get equipment5():String
		{
			return _equipment5;
		}

		/**
		 * @private
		 */
		public function set equipment5(value:String):void
		{
			_equipment5 = value;
		}

		private var _weapon:String;
		private var _equipment1:String;
		private var _equipment2:String;
		private var _equipment3:String;
		private var _equipment4:String;
		private var _equipment5:String;
	}
}